For a second run through Legends: Z-A, I wanted a team that would force me to interact with Kalos differently. If the game ends up emphasizing faction conflicts, civic development, or the mysteries surrounding Zygarde, a new team can shift your perspective dramatically. So this second squad focuses on contrast—different typings, different pacing, and Pokémon that encourage exploration of corners of Lumiose I might overlook the first time. Think of Team Two as a counterweight to the first run: a lineup that challenges old habits and encourages new strategies, no matter how the game structures its journey.
- Totodile - Croconaw - Feraligatr
- Mareep - Flaaffy - Ampharos
- Sandile - Krokorok - Krookodile
- Pinsir
- Phantump - Trevenant
- Buneary - Lopunny
- Numel - Camerupt
- Ralts - Kirlia - Gallade
- Swablu - Altaria
- Amaura - Aurorus
Final Thoughts
Team Two gives me a reason to revisit the city with fresh eyes. Even without full gameplay information, planning a second Legends: Z-A roster highlights just how many possibilities Kalos offers—urban spaces, tech-heavy districts, hidden historical threads, and the looming influence of Zygarde. If the game follows the Legends formula, no two playthroughs will feel the same, and a carefully chosen team of ten makes the second run stand apart. Variety is the best way to experience a reimagined Lumiose.

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