Legends: Z-A promises a very different kind of adventure—an urban exploration of Lumiose City during its redesign and transformation. That alone changes how you think about building a team. Rather than focusing on vast wilderness and isolated biomes like in Hisui, a city-based journey suggests tighter spaces, vertical travel, and encounters woven into streets, alleys, labs, and construction zones. So for my first planned playthrough, I sketched out a team of ten that fits the rhythm of a dense, modernizing region. This lineup emphasizes adaptability, mobility, and versatility for an evolving Kalos metropolis.
- Chikorita - Bayleef - Meganium
- Weedlel - Kakuna - Beedrill
- Patrat - Watchog
- Espurr - Meowstic
- Houndour - Houndoom
- Gible - Gabite - Garchomp
- Absol
- Tyrunt - Tyrantrum
- Fennekin - Braixen - Delphox
- Squirtle - Wartortle - Blastoise
Final Thoughts
And that’s Team One: a balanced, flexible roster meant to keep pace with a city that’s constantly expanding, shifting, and remodeling itself around the player. Legends: Z-A looks like it will reward experimentation and environmental awareness, and a ten-member team gives you the room to try different roles as Lumiose transforms. Whether the game leans into urban exploration, mythic lore, or Zygarde-driven mystery, this first squad is built to embrace the unknown—and roll with whatever Kalos throws at you.

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