One of the most unique and surprising directions for a Justice League game would be to follow the Midnight Suns format: turn-based strategy RPG with deep character customization and strong narrative branching.
Each mission would have you building a squad of three or four heroes, selecting abilities (cards or skills), and planning each turn with maximum effect. Instead of button-mashing, the focus is on strategic placement, synergy, and countering enemy tactics.
This format would especially highlight heroes like Batman (traps and gadgets), Zatanna (spell manipulation), and Martian Manhunter (telepathy and shape-shifting). Every hero's toolkit becomes a puzzle piece, and it rewards players who think ahead.
Off the battlefield, players could explore a home base like the Watchtower, interact with team members, and make narrative choices that affect loyalty, side quests, and endgame outcomes. The slower pace makes this format a great fit for fans of comic book lore, tactical gameplay, and deep RPG elements.
It’s not for everyone—some players may find turn-based combat too slow—but it could be the smartest way to build a Justice League story where brains matter as much as brawn.
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