After finishing my first run, I wanted a team that pushed me completely out of my comfort zone—different typings, different battle roles, and a lineup built to force new strategies in Legends: Arceus’ dynamic combat system. So for Playthrough Two, I assembled a second squad of ten, focusing on Pokémon I rarely use, regional Hisuian forms I skipped the first time, and choices that shine under the game’s Agile/Strong attack mechanics. This team didn’t just change how I battled; it changed how I explored. Here’s the breakdown behind Team Two and what makes them stand out.
- Cyndaquil - Quilava - Typhlosion
- Drifloon - Drifblim
- Geodude - Graveler - Golem
- Munchlax - Snorlax
- Heracross
- Goomy - Sliggoo - Goodra
- Murkrow - Honchkrow
- Tentacool - Tentacruel
- Elekid - Electabuzz - Electivire
- Cleffa - Clefairy - Clefable
Final Thoughts
Team Two proves that Legends: Arceus rewards experimentation more than any Pokémon title before it. Shuffling the roster reshaped the pacing, the challenge curve, and even how I approached boss fights and noble battles. If your first run was about survival, let your second be about discovery. A fresh set of ten keeps the Hisui region feeling alive, untamed, and full of possibilities. Try something unexpected—you’ll get a completely new adventure out of the same world.

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