10 Ideas a Soul Reaver Remake Could Learn From God of War (2018)

Soul Reaver (1999) is a cult classic with tons of atmosphere, but if it ever got the “modern reboot” treatment, there’s a lot it could borrow from God of War (2018) without losing its identity. Here are 10 ideas Soul Reaver could learn from GoW 2018:

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1. Cinematic Storytelling

GoW 2018 told its story in one seamless shot, keeping you close to Kratos and Atreus. Soul Reaver could benefit from a tighter, more immersive narrative presentation rather than long loading screens and cutscenes that break flow.

2. Character Depth

Raziel is already tragic and compelling, but GoW showed how you can layer vulnerability, growth, and emotional stakes. Deepening Raziel’s arc—his guilt, rage, and shifting sense of identity—would resonate more with modern players.

3. World Design & Exploration

GoW created semi-open zones connected in a way that felt natural. Instead of the old blocky hub design, Soul Reaver could embrace that layered exploration, making Nosgoth feel alive and interconnected.

4. Combat Weight

Raziel’s combat was floaty. GoW’s Leviathan Axe proved that weight and impact make every swing satisfying. Soul Reaver could give Raziel’s Soul Reaver blade and spectral powers more heft, feedback, and variety.

5. Meaningful Progression

GoW tied progression to gear, runes, and abilities. Soul Reaver already had environmental-based power-ups (phasing through gates, underwater traversal, etc.), but layering in customizable upgrades could add replayability.

6. Companionship Dynamic

Atreus wasn’t just story flavor—he was useful in gameplay. While Raziel is mostly alone, the game could explore temporary allies (spirits, visions, or even the lingering presence of Kain) who interact dynamically in combat and puzzles.

7. Environmental Storytelling

GoW filled every corner with lore—runes, murals, side-dialogue. Soul Reaver could weave Nosgoth’s history into ruins, ghostly whispers, and shifting spectral planes instead of dumping lore in monologues.

8. Boss Fights with Personality

GoW 2018 had cinematic, emotional boss fights that told mini-stories. Soul Reaver’s bosses were often “find the gimmick, exploit the weakness.” Bringing cinematic choreography and layered phases could make these battles unforgettable.

9. Seamless Transition Between Realms

Raziel’s spectral/physical shifting was revolutionary. Imagine if it had GoW’s smooth, no-loading-screen transitions—fluid, visually striking, and sometimes used mid-combat to alter strategies.

10. Humanized Villains

GoW reimagined Baldur not just as a brute but as a tragic, complex villain. Kain already has depth, but the other vampire lieutenants and entities Raziel faces could use stronger motives, personalities, and arcs rather than being just “bosses.”

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Bottom line: 

Soul Reaver has lore and atmosphere in spades, but God of War showed how to marry that with modern storytelling, exploration, and visceral combat. The trick is to modernize the mechanics without losing the Gothic mystique and existential weight that made Soul Reaver special..


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