Genre: Action-Adventure Platformer | Developer: DICE | Release Date: 2008
Published by Electronic Arts, the game was released on the Xbox 360, Microsoft Windows, and PlayStation 3. Set in a near-future city, it follows the story of Faith Connors, an underground parkour courier who transmits messages while evading government surveillance.
Campaign
Set in a sleek, dystopian city where totalitarian control is hidden beneath a veil of cleanliness and order, Mirror’s Edge introduces players to Faith Connors, a skilled Runner navigating rooftops and skylines to deliver sensitive information outside the government’s watchful eye. The story kicks off when Faith’s sister is framed for a high-profile murder, forcing her to run, investigate, and uncover a conspiracy that threatens the city’s thin facade of peace.
While the story isn’t the deepest, it works. It’s enough to propel players forward, giving just enough context between breathtaking parkour sequences. The story is delivered through stylized cutscenes with a sharp 2D aesthetic that contrasts well with the 3D gameplay, although some may find the switch in styles a little jarring.
What shines is Faith herself—a protagonist with quiet resolve and believable motivation. The world feels sterile and detached on purpose, making the danger Faith faces feel more personal. The campaign is relatively short, but its momentum, tone, and stakes keep it memorable.
Rating: 4 out of 5
Gameplay
Mirror’s Edge is all about movement, and it nails the sensation of fluid, high-speed parkour like few other games before—or since. Faith leaps between rooftops, vaults over obstacles, slides under pipes, and wall-runs with the grace of an urban ninja. The first-person perspective enhances the immersion, placing players inside the flow of motion in a way that feels both exhilarating and tactile.
The control scheme has a bit of a learning curve, but once mastered, it becomes incredibly satisfying. The game rewards momentum and timing—slow down too much, and everything becomes clunky; keep your rhythm, and you’ll fly. Combat is less refined, and while Faith can disarm and punch enemies, it’s clearly not the game’s focus. In fact, the best approach is often to avoid confrontation entirely and just keep running.
Levels are linear but open enough to allow multiple parkour paths, and “Runner Vision” (which highlights key objects in red) helps guide players without spoon-feeding them. Some trial and error are involved, but it’s part of the process.
It’s fast, it’s clean, and when it works—it really works.
Rating: 4 out of 5
Production
From a design standpoint, Mirror’s Edge is bold. The visuals are minimalist and striking, dominated by clean whites, bold primary colors, and sharp contrast. It’s one of the most unique art styles in gaming—futuristic without overloading the screen. The city feels cold and detached by design, perfectly mirroring the game’s themes of surveillance and oppression.
The soundtrack, composed by Solar Fields, is a serene blend of ambient tones and electronic beats, perfectly complementing the game’s vibe. The music adapts dynamically to gameplay—calm during traversal, urgent when the pace picks up.
The voice acting is solid, and the ambient sound—footsteps, breathing, wind whipping past—is all top-tier. Technically, the game holds up well even today, and the sense of immersion is strengthened by its clean UI and environmental storytelling.
If there’s a downside, it’s that the stylized cutscenes don’t quite match the visual fidelity of the gameplay. Still, the overall presentation is original and impressive.
Rating: 5 out of 5
The Verdict
In the end, Mirror’s Edge is a unique experience in the gaming world—focused on movement over violence, elegance over chaos. It’s not a perfect game, but it is a visionary one. With unforgettable parkour gameplay, a sleek world, and a sense of identity all its own, it remains a cult classic for a reason. Mirror's Edge gets 4 out of 5.

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