Star Fox: Assault - LNL Review

Genre: Third-Person Shooter | Developer: Namco | Release Date: 2005

Published by Nintendo, the game was released on the GameCube. Set after the events of Star Fox Adventures, and follows Fox McCloud and his team attempting to save the Lylat System from the enemy insectoid beings called Aparoids.

Campaign

Star Fox: Assault picks up where the previous entry left off, with Fox McCloud leading the Star Fox team in a new mission to protect the Lylat System. While Andross may be gone, a terrifying new foe emerges in the form of the Aparoids—a parasitic alien race that can assimilate technology and living beings alike. These creatures pose a threat far greater than any the team has faced before, forcing uneasy alliances and desperate tactics.

The game’s story is more cinematic than prior entries, presenting a darker tone and higher stakes. Players witness tensions between team members, particularly the rivalry between Falco and newcomer Krystal. Slippy returns for comic relief, and Peppy transitions into a mentor-like role. Even Star Wolf, Fox’s longtime nemesis, plays a surprising role as the campaign unfolds.

The narrative escalates quickly, moving from planetary skirmishes to full-blown galactic war. Betrayals, sacrifices, and unexpected emotional beats give the campaign a stronger story than some might expect from the franchise. Though the plot occasionally suffers from pacing hiccups, it does enough to reestablish the Star Fox team as heroes of the system.

What stands out most is the cohesive effort to expand the lore of the universe while providing a more personal story for Fox and his team. While not perfect, the campaign is a solid step forward in giving narrative weight to the series and offers a memorable finale that makes it worth seeing through to the end.

Rating: 3 out of 5


Gameplay

Star Fox: Assault delivers a hybridized gameplay experience, dividing its missions between classic on-rails space combat, free-roaming ground and aerial battles, and third-person shooting segments. The result is varied gameplay that’s both a strength and, at times, a source of frustration.

The on-rails Arwing sections are the highlight, returning to the thrilling space dogfights that made Star Fox 64 a classic. These levels offer intense shooting, smooth controls, and exhilarating pacing. Taking out waves of enemies while weaving through laser fire feels as good as ever.

However, the third-person on-foot missions are more divisive. While ambitious for the time, they suffer from clunky movement, imprecise aiming, and occasionally awkward level design. These sections can break the game's momentum, though they do add a new dimension and variety to the gameplay loop. Vehicle-based missions using the Landmaster tank fare better, but still lack the fluidity of the Arwing sequences.

Multiplayer is a hidden gem in Assault. It features a surprising level of customization, a variety of maps, and all the playable characters from the campaign. It offers split-screen battles with both Arwing and ground combat elements, providing hours of fun—especially in a party setting.

Replay value is decent, with medals to earn, multiple difficulty levels, and collectible enemy data that rewards completionists. However, the game’s brevity—only 10 missions long—might leave players wanting more.

Overall, Assault’s gameplay is a bold experiment. While not all of its components land perfectly, its core flight combat remains top-tier, and the added variety—despite its flaws—offers a unique Star Fox experience not quite like anything else in the series.

Rating: 3 out of 5


Production

For a 2005 GameCube title, Star Fox: Assault stands tall in terms of visual fidelity and presentation. The Arwing missions showcase vibrant nebulae, massive battleships, and explosive effects that still impress. Character models and environments are serviceable, though the ground missions suffer from more noticeable texture blandness and visual repetition.

The art direction leans heavily into militarized sci-fi with a mix of familiar Star Fox charm. Enemy design, especially the Aparoids, feels fresh and menacing—bio-mechanical horrors that contrast well against the sleek ships and clean technology of the Lylat System.

The game’s soundtrack, composed by Yoshie Arakawa and others, delivers energetic orchestral remixes of classic Star Fox themes alongside dramatic new pieces. These tracks elevate combat intensity and imbue the story with gravitas. Sound effects—whether it's the roar of the Arwing or the buzz of Aparoid weapons—are sharp and satisfying.

Voice acting is solid across the board, retaining the cheesy-yet-endearing tone that fans expect. Fox, Falco, and Slippy all sound like their iconic selves, while characters like Krystal and Peppy add emotional depth. Cutscenes are frequent and well-executed, with full voice work and engaging direction.

The user interface is clean, and mission briefings help immerse players in the evolving narrative. Despite its technical limitations, Star Fox: Assault delivers a polished, cinematic feel that brings its world and characters to life.

Rating: 3 out of 5


The Verdict

In the end, Star Fox: Assault may not be flawless, but it’s a bold, worthy entry in the franchise. Its thrilling Arwing combat, ambitious storytelling, and unique gameplay blend offer an experience that balances nostalgia with innovation. For Star Fox fans and GameCube owners alike, this game is a high-flying, ground-shaking adventure. Star Fox: Assault gets 3 out of 5.

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