Grand Theft Auto 2 Review

Genre: Action-Adventure | Developer: DMA Design | Release Date: 1999

Published by Rockstar Games, the game was released for PlayStation, Dreamcast, Game Boy Color and Microsoft Windows. The game focuses on players taking the role of a criminal as they conduct jobs for various crime syndicates.

Campaign

Unlike later entries in the GTA series, Grand Theft Auto 2 doesn’t offer a deeply narrative-driven campaign. Instead, the game takes place in a dystopian, crime-ridden city simply known as "Anywhere City." The setting is divided into three districts—Downtown, Residential, and Industrial—each featuring a unique criminal underworld filled with gangs competing for power.

The protagonist, Claude Speed, is a silent, nameless figure whose only goal is to rise to the top of the criminal hierarchy by working with (or betraying) various gangs. The game’s structure revolves around gaining respect from these factions, which include groups like the Yakuza, the Russian Mafia, the Zaibatsu Corporation, and more. Completing missions for one faction often decreases reputation with another, forcing players to strategically choose their allegiances.

Unlike later GTA titles, GTA 2 doesn’t offer much in the way of deep character development or emotional storytelling. Instead, its strength lies in its open-ended structure, where players carve their own path through the city’s violent underworld. The game’s satirical and darkly comedic tone is apparent throughout, with gang leaders and mission briefings often leaning into absurdity.

While the story is minimal, the gang system provides a unique dynamic that encourages players to experiment with different alliances, making each playthrough slightly different. This early attempt at a faction-based reputation system adds a strategic layer that was innovative for its time and would later influence more complex reputation mechanics in open-world games.

Rating: 3 out of 5

Gameplay

At its core, Grand Theft Auto 2 follows the same top-down gameplay style as the original GTA, but with several refinements and new mechanics that make the experience more dynamic. The biggest innovation is the respect system, where players must balance their standing among different gangs. Completing missions for one gang may turn others hostile, adding an element of strategy to mission selection.

The game world is packed with various criminal activities, including vehicle theft, assassinations, and heists. Players can also engage in street mayhem for points, following the arcade-style scoring system. The police are more aggressive than in the first GTA, escalating their response based on the player’s notoriety. At higher wanted levels, SWAT teams, the FBI, and even the military join the chase, making escapes thrilling and challenging.

Vehicles remain a key part of the gameplay, with a wider variety of cars, buses, and even tanks available. The handling is more refined compared to its predecessor, though it still carries the stiff controls typical of early GTA games.

Side activities are plentiful, and players can take part in rampages, vehicle missions (such as taxis and ambulances), and even secret missions scattered throughout the city. The game’s difficulty is relatively high, as dying means losing all weapons and money, making careful play essential.

Replay value is strong due to the open-ended nature of the missions and the multiple ways players can approach faction relationships. While GTA 2 lacks the deep storytelling of later entries, its emphasis on chaotic gameplay and strategic gang interactions makes it a compelling experience for those who enjoy freeform mayhem.

Rating: 3 out of 5

Production

For a game released in 1999, Grand Theft Auto 2 showcases notable improvements in visual design compared to its predecessor. The top-down perspective remains, but the environments are more detailed, featuring better lighting effects and more vibrant colors. The game also introduces a day/night cycle, which not only enhances immersion but also affects gameplay, as certain missions are only available at specific times.

The art direction leans into a futuristic, cyberpunk-inspired aesthetic, setting it apart from other crime-based games of its time. The exaggerated character designs, neon-lit cityscapes, and corporate-controlled districts add a unique atmosphere that helps GTA 2 stand out from its more grounded successors.

Cutscenes are minimal, but the live-action intro cinematic is memorable, capturing the game’s chaotic, over-the-top tone. While the lack of voice acting for in-game dialogue is noticeable, the radio stations make up for it with a mix of electronic, rock, and quirky talk shows that contribute to the world’s satirical edge.

The sound design is punchy, with satisfying gunfire effects and aggressive police sirens that heighten the tension during chases. The soundtrack, though not as diverse as later GTA games, still provides a fitting backdrop to the game’s action-heavy sequences.

Despite its technical limitations, GTA 2 delivers a distinct and engaging presentation that, while dated by modern standards, still holds a certain nostalgic charm.

Rating: 3 out of 5

The Verdict

In the end, Grand Theft Auto 2 refines the chaotic formula of its predecessor while introducing new strategic elements like the gang respect system. Though it lacks deep storytelling, its open-ended gameplay and unique cyberpunk aesthetic make it an entertaining experience. For fans of classic GTA, it remains a fascinating piece of the franchise’s evolution. Grand Theft Auto 2 gets 3 out of 5.

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