Pokemon Yellow Version Review

Genre: Role-Playing | Developer: GameFreak | Release Date: 1998

Published by Nintendo and released for the Game Boy, Pokémon Yellow follows players as they navigate Kanto in a quest to master Pokémon battling while dealing with the gang Team Rocket.

Campaign

Pokémon Yellow largely follows the same storyline as Red and Blue, with players embarking on a journey to become the Pokémon Champion. The primary objectives remain the same: capturing, evolving, and trading Pokémon to complete the Pokédex while training to defeat the eight Gym Leaders, the Elite Four, and your ever-present rival, Gary Oak.

A key subplot involves Team Rocket, the infamous criminal organization seeking to dominate the Kanto region. Unlike previous games, Pokémon Yellow incorporates Jessie and James, the bumbling duo from the anime, adding some extra personality to the Rocket storyline. While this helps tie the game closer to the show, the overarching narrative remains fairly basic. The plot is straightforward, with little room for side stories or branching paths, making the campaign feel somewhat shallow compared to later Pokémon entries.

The characters are iconic but not particularly deep. Professor Oak serves as the guiding mentor, while Gary provides consistent (if arrogant) competition. Gym Leaders remain static challenges rather than fully fleshed-out personalities. Even Pikachu, the game’s mascot and your starter Pokémon, has limited interactions beyond refusing to evolve and displaying different facial expressions.

Overall, Pokémon Yellow offers a nostalgic yet simple campaign. While the addition of Team Rocket from the anime adds some flavor, the game still lacks a truly compelling story or meaningful character development. 

Rating: 3 out of 5


Gameplay

At its core, Pokémon Yellow sticks to the tried-and-true mechanics of its predecessors. Players traverse the Kanto region, capturing, training, and battling Pokémon in turn-based combat. Each Pokémon has unique stats, move sets, and elemental types, encouraging strategic team building. Winning battles grants experience points, leading to level-ups, stat increases, and evolution.

One of Yellow’s most notable changes is the inclusion of Pikachu as a forced starter, mirroring Ash’s journey in the anime. Unlike in Red and Blue, where players choose between Bulbasaur, Charmander, or Squirtle, Pikachu is the only option. However, the game compensates for this by allowing players to obtain all three Kanto starters—Bulbasaur, Charmander, and Squirtle—without needing to trade, a significant improvement over its predecessors.

Another new feature is Pikachu’s ability to follow the player in the overworld, a charming addition. Players can also check Pikachu’s mood, though this has no direct impact on gameplay beyond slight aesthetic appeal.

The game maintains its structured, linear progression, with Gym battles acting as checkpoints. While there’s some freedom in exploring areas in different orders, it lacks the flexibility and side quests seen in later Pokémon titles. Difficulty remains moderate; experienced players may find battles predictable, though casual fans will appreciate the accessible challenge.

Multiplayer features, including trading and battling via Link Cable, extend the game’s longevity. Since some Pokémon are exclusive to other versions, trading is necessary to complete the Pokédex, adding a social component.

Despite the lack of substantial innovation, Pokémon Yellow remains an enjoyable experience, particularly for fans of the franchise and anime. 

Rating: 3 out of 5


Production

Graphically, Pokémon Yellow does little to improve upon Red and Blue. While the game introduces more detailed sprites, Pokémon animations remain minimal, and environments feel somewhat bland by today’s standards. The Game Boy Color compatibility adds slight enhancements, but it doesn’t drastically overhaul the visual experience. Compared to modern Pokémon games, the graphics are undeniably dated, with some pixelated designs looking more comical than impressive.

The art direction benefits from the inclusion of Pikachu as a follow-along companion, which adds some personality to the overworld. However, town and route designs remain mostly unchanged from previous games, offering little in terms of visual variety.

On the audio front, Pokémon Yellow excels. Junichi Masuda’s iconic soundtrack remains a highlight, with catchy battle themes and atmospheric route music that still resonate with fans today. Some tracks have been slightly modified from the anime, offering an extra layer of nostalgia.

The game’s biggest audio flaw lies in its Pokémon cries, which remain high-pitched screeches and digital growls rather than the recognizable voices from the anime. This can feel jarring, especially considering Yellow’s aim to align more closely with the show. Despite this, the overall sound design is solid, with effective attack sound effects and battle cues that enhance the experience.

While visually underwhelming, Pokémon Yellow’s music and charm help elevate its production value. 

Rating: 2 out of 5


The Verdict

In the end, Pokémon Yellow is a nostalgic yet limited entry in the franchise. While it refines Red and Blue with anime-inspired elements, it remains a straightforward and linear experience with dated graphics. Still, its enjoyable gameplay, high replayability, and memorable soundtrack make it a worthwhile classic. (Final Score: 3.5/5

Comments