Marvel: Ultimate Alliance 2 Review

Genre: Action Role-Playing | Developer: Vicarious Visions | Release Date: 2009

Marvel: Ultimate Alliance 2 serves as a sequel to the 2006 Marvel: Ultimate Alliance and follows the fragmentation of the superhero community after the government passes an act that forces all superpowered individuals to act under official regulations.

Campaign:

The campaign picks up after the events of the first game but takes inspiration from the Civil War and Secret Wars storylines from the comics. The narrative centers around a catastrophic incident that results in massive civilian casualties, leading to the government enacting the Superhuman Registration Act. This law forces all superpowered individuals to register, causing a rift among heroes. Players must choose between siding with Captain America and the anti-registration faction or aligning with Iron Man and the pro-registration side. This branching path allows for at least two playthroughs, giving the illusion of meaningful choices. However, these choices ultimately feel hollow as they do not significantly impact the gameplay or narrative. Whether the player chooses an aggressive or diplomatic approach, the outcome remains the same. Additionally, Marvel: Ultimate Alliance 2 does not feel like a direct sequel. It lacks continuity with the previous game, failing to reference its events or build upon its established world.

A notable improvement over its predecessor is its focus on character relationships, which adds depth to the story. The interactions between heroes offer casual players insights into characters they may not be familiar with. However, the character roster is somewhat underwhelming. While the inclusion of villains such as Green Goblin and Venom is a nice touch, the absence of other prominent figures like Doctor Strange, Scarlet Witch, or Moon Knight feels like a missed opportunity. The DLC, which is no longer available, offered additional characters like Magneto, Carnage, and Juggernaut, but considering the game’s Secret Wars storyline, a larger villain roster would have been more fitting. The story could have been enriched by incorporating team-based perspectives—if the player selects all X-Men characters, for example, the narrative should reflect their unique viewpoint on the war. Instead, the story remains largely static regardless of team composition. While the campaign is deeper than the first game’s, it misses opportunities to make character choices feel meaningful. 

Rating: 4 out of 5

Gameplay:

The gameplay mechanics are more refined than in the previous installment, though some bugs persist. The upgrade system feels more impactful, and special abilities have more variety. Combat flows much more smoothly, and the new fusion attacks stand out as a highlight. These team-up moves bring to life iconic moments from the comics, but they do become repetitive over time. Many characters share similar fusion attack types—beam-based characters perform a joint blast, while brute characters charge together. While the fusion mechanic is a welcome addition, a bit more variety would have improved its longevity.

One of the biggest changes from the first game is the simplification of customization. Previously, alternate costumes provided unique stat boosts, but in Ultimate Alliance 2, costumes are purely cosmetic, removing an extra layer of strategy. However, the game shines in multiplayer. Local and online co-op are both supported, ensuring players can enjoy the experience together regardless of platform. The ability to switch characters at any time makes the gameplay more accessible, though it does take away some of the strategic depth.

Replay value is solid, thanks to multiple difficulty levels, unlockable characters, and the ability to play both sides of the Civil War. Unfortunately, like the first game, the DLC is a letdown—it adds extra characters but no additional missions. Another disappointing aspect is the lack of simulation discs, which previously added significant gameplay variety. Without them, there are fewer opportunities for bonus content and challenge-based gameplay. While the game is still fun to replay, its lack of customization options and limited DLC support hold it back from reaching its full potential. 

Rating: 3 out of 5

Production:
The graphics in Marvel: Ultimate Alliance 2 are a mixed bag. While the in-game environments are more detailed and polished than those in its predecessor, some aspects fall flat. Character designs are a highlight, with costumes featuring intricate details and a tactical look that adds realism to the superhero aesthetic. Cinematic cutscenes look fantastic, further emphasizing the improved character models and costume designs. However, in-game cutscenes that use real-time graphics are noticeably less polished. Facial animations during dialogue sequences lack expression, making characters feel lifeless in conversations. This could have been alleviated by switching to pre-rendered cutscenes instead.

The sound design is solid, with the soundtrack effectively capturing the themes of heroism and war. The menu music, in particular, has a militaristic tone that reinforces the Civil War storyline. While the voice performances are competent, none stand out as exceptional. The actors fit their roles well, but there aren’t any truly memorable vocal performances. The overall audio experience is functional but not groundbreaking.

Rating: 3 out of 5

The Verdict:

In the end, Marvel: Ultimate Alliance 2 is a good game that falls short of greatness. It improves upon many aspects of its predecessor, such as combat and storytelling, but stumbles with its reduced roster, lack of meaningful choices, and missed opportunities for deeper team-based storytelling. While still an enjoyable experience, it doesn't quite live up to its full potential. Marvel: Ultimate Alliance 2 gets 3 out of 5.

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